Another quick one - one of the reasons I haven't been as active on this blog this month is that I've been writing fiction commissions for a few different places. One of the these is an art-adjacent literature and poetry magazine called Sore Anthology, which launched last week.
If you're interested in some non-elfgame writing of mine, you can find it and get a copy here :)
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There are a bunch of cute etchings in it as well. |
Joesky tax!
d6 ways to put a Firefly in your game:
- An NPC dies and an 8 foot tall plated mantis bursts out from the corpse, the legacy of a brief and intense affair in their youth.
- The next time you roll a monster encounter, you instead enter the room to find is covered in blood, viscera, and moonlight. The gore-soaked bug thing turns to look at you, grins hugely, and immediately starts chatting you up.
- This probably wasn't obvious enough in the post, but Fireflies are a type of celestial innocent. They are powered by a tiny small, which turns into a tiny moon (located where the human brain would be) - very valuable to alchemists and wizards and can be used as a source of heat and light if cut out of them. All to say - you watch a shooting star turn into a burning comet, which smashes to earth nearby. If you investigate, you find a baby Firefly unconscious in the centre of a large crater, its protective slime ball already melting away into vapour.
- You break open a lead-lined clay jar at the bottom of some subterranean murder hell. It's full of a protective slime ball that melts away in vapour...
- You come across an apparently self-sustaining Firefly colony who live in peaceful seclusion in the mountains/forest. Each new generation (there are only ever two of them, dying and spawning anew) has their turn to be shocked and overjoyed at realising that they also Truly Love the only available option - the other Firefly. This has been going on for years at this point.
- You find what amounts to a dating profile pinned up in the centre of town. It lists an address, a series of preferences and selling points, and urges those interested to waste not a minute making that interest known.
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