Thursday, 23 October 2025

Class? Fairies







Some quick rules that I first wrote up for a one shot I almost ran for some colleagues at a West End theatre. The game was for like 20 people, so I decided to give four or five people characters and assign everyone else a fairy, with limited but flavourful interaction with the world. I wanted the classic 'fairies are birdbrained, annoying, impulsive, but ultimately probably sweet and helpful (unless vengeful)' flavour.

This version is written with a text or voice Discord game in mind - non-players who want to hang out in voice chat could each be assigned a fairy, and fairies act like a kind of greek chorus for the PCs.




Class: Fairy




You are a fairy, with all that that entails. You don't have hp and can't be targeted with attacks. If you would take damage in an AOE you disappear and then pop your head out from behind cover, unharmed but wearing a cute, wide-eyed expression (and maybe some soot on your cheeks) in the aftermath.

Normally you cannot interact with the world at all. You can fly, see and hear normally, and talk in a barely-audible, ultra high pitched fairy voice that non-fairies cannot understand. You glow with about the brightness of a firefly. If you want to talk with a human or other PC, you have to use emojis to do it - basically fairy charades and exaggerated expressions. 

Fairies can also work together to lift and move things. In order to do this, all fairies in the game must vote (you have to use the Discord vote function!), with the winning vote determining what happens. You have to vote again about what you're doing with whatever you pick up. Any tied vote fails in an amusing way, determined by the DM. 

  • 2 fairies can pick up a coin or ring.
  • 4 fairies can pick up a brooch or necklace.
  • 6 fairies can pick up a dagger, candlestick, or ring of keys.
  • 8 fairies can pull a door handle or pick up a boot.
  • 10 fairies can pick up a book or a full waterskin.
  • 12 fairies can pick up a helmet or a short sword.


In addition to the above, you can attempt the following risky actions:

  • Deal 1 damage to something with your fairy spurs. If you can find a needle or similar to use as a weapon, this is d2 damage. 
  • Heal 1 damage to something with your immaculate fairy soul. 
  • Give someone advantage or disadvantage on something with your fairy mischief or aid.

Risky actions have a 3 in 4 chance of destroying you. This doesn't kill you, but you have spent your very limited energy (or been swatted, or whatever) and are out of the scene until the party next rest for the night, when you will reappear in someone's boot or something. 

Finally, choose (or roll) your type of fairy:

  1. Fairy Classic. You can sprinkle sleep dust in someone's eyes as a risky action. This makes the target save CON or WIS, whichever is lower, or fall fast asleep for one hour. This can always be used to give someone you like a restful night's sleep, regardless of other factors, in which case it is not a risky action. 
  2. Scary Fairy. You are invisible in darkness, and deal d2 damage when you attack things (or d3 with a weapon). You can only send scary emojis. 
  3. Wisp. You glow as bright as a torch at all times, and can't talk even with emojis (you can use the sun emoji only). 
  4. Fairy Prince/Princess. Your vote counts as five votes in Discord. Be sure to let them know it. 
  5. Fairy Retainer. You can attempt to pick a lock or disarm a trap as a risky action - you actually crawl inside the mechanism to do this, and roll with no bonuses. 
  6. Sad Fairy. You can attach yourself to someone and buzz around their head - they cannot benefit from healing, roll morale at -1, and become depressed and weepy. You can only send sad emojis. 
  7. Masked Fairy. As a risky action, you can cause someone of something's gaze attack to target themselves. 
  8. Bug Fairy. You can talk to insects (of any size), and they like and trust you. 
  9. Carnival Fairy. As a risky action, you can intervene in an attack to make it strike a random target.
  10. Peaceful Fairy. You heal d2 instead of 1. You can only send emojis that include a happy face. 
  11. Loud Fairy. You can talk to humans without the use of emojis.
  12. Rainbow Fairy. You always know the direction to the biggest treasure hoard in the dungeon, but of course you can only speak using emojis. 
  13. Annoying Fairy. You can taunt a single attack from a creature that can feel annoyance, but are auto-swatted if you do. 
  14. Fairy Conductor. While you live, all other fairies get a 2 in 3 instead of a 3 in 4 to get swatted when performing a risky action. (Even more) insufferable, wears a tux. 
  15. Fairy Knight. Always counts as armed, and gets swatted on a 2 in 3 naturally. Extremely chivalrous, like a knight in a kids book would be. 
  16. Spookum. Can frighten something as a risky action, which makes it drop what it's carrying or fall prone, determined randomly. 
  17. Fairy Archer. Fires a tiny bow shaped like a heart. You get 3 non-risky attacks (1 damage only), one per fairy arrow.
  18. Know-It-All Fairy. As a risky action can learn the answer to a yes or no question straight from the DM. 2 in 3 chance of being correct. 
  19. Fairy Hound. A fairy-sized mastiff. Smells like a normal dog, only capable of using emojis a dog would use to communicate (use your judgement). 
  20. Ignis Fatuus. As a risky action, can ignite something flammable with a flash of light. Has hair like a lit match. If you ignite your campfire/lantern/torch this way, the resulting flame is inexplicably friendly feeling - no mechanical benefit, it's just friendly








2 comments:

  1. All time banger class. Very fitting that it's so short- good things do come in small packages :)

    ReplyDelete