Now do one for fun! Normie church-murder setting agnostic version here - this is part of that same bandwagon, probably.
PALADIN
Skills: clique survival, social awkwardness, a nose for trouble, an unflagging spirit.
Gear: a backpack full of school work, a secondhand uniform.
A: TRANSFORM, Familiar
B: Compassion
C: Joy
D: Solar Ray
TRANSFORM: You transform into your true self. It takes one round of stylised glowing (during which you cannot do anything else), and then lasts [templates] rounds. Your gender, clothing, accessories, and appearance in this form are whatever you most want them to be, and you give off light like a beacon. You are invulnerable to harm and immune to fear, and armed only with your sceptre, which is a medium weapon with +[templates] to hit. Anyone hit by the sceptre is immediately FORGIVEN, which means that they permanently become a friend and ally, no matter how nonsensical this is; or JUDGED, taking [templates]d20 radiant damage. When you transformation ends, you fall unconscious for [templates] hours.
Familiar: You are accompanied by a loving pet, of any commonly domesticated species you wish. They are intelligent and loyal, but possess no special powers.
Compassion: All damage dealt by your sceptre is nonlethal, unless you wish it otherwise.
Joy: During your transformation you:
- Cannot be restrained against your will - grapples, manacles, and cell doors fail.
- Fly at five times your running speed.
Solar Ray: your sceptre now has a range of 30ft. It still hits at +[templates], and still FORGIVES and JUDGES in the same way. The light emitted by your transformation now counts as sunlight.
DO DO-DO DOOO DE DOO DE DO DOO DOO
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