I have been writing in slow, vague circles around some kind of high school/teen fiction setting. This fits into that. I would like to have a think about some procedures, and what a campaign could look like.
DECAPIDOR
Skills: petty theft, intimidation.
Gear: a light knife, a medium bat, a shit car with a fifth of a tank of petrol, a sports-team jumpsuit.
A: Desperation, Big Brother/Big Sister
B: Prince/Princess of Bastards
C: You Can't Stop Me
D: Decapidor
Desperation: You make one melee attack on each enemy in range. You can also choose to attack any one of these enemies twice, at the cost of taking an attack from them in return - all attacks you make and receive are resolved simultaneously. Any rolls on the death and dismemberment table are at -x, where x is the number of attacks past the first that you have made this turn.
Big Brother/Big Sister: Once per turn you can choose to take an attack in the place of a member of your party by interposing yourself, as long as you could reasonably do so with a single move.
Prince/Princess of Bastards: 1HD enemies capable of feeling fear take +[templates] damage from your attacks. Drinking enough alcohol to get drunk enough that it gives you negative mechanical effects, or chain smoking an entire pack of cigarettes (which takes at least twenty minutes), gives you d6 temporary HP.
You Can't Stop Me: While you have at least one friend relying on you, you cannot be stopped unless you are killed. Loss of limbs, blood loss, and broken bones will slow you down, but not take you out of a fight until all threats to the party have been neutralised. If all members of your party are killed, you immediately become non-responsive, and allow yourself to be killed or captured.
Decapidor: You can overkill your opponents, which means that you track damage past their HP and into negatives. For each enemy you take to negative HP equal to their starting HP, all remaining foes test morale, you gain d3 temporary HP (remember that you only ever get one 'instance' of temp HP, and that you always keep the highest value possible), and you can make a single move for free. This move can take you into combat with new enemies, and as such can grant you additional attacks. Once ever, if at least one of your comrades remains standing, you can sacrifice your life to fight a full round of attacks one-on-one with any single enemy in the combat - after all attacks have been resolved, you keel over dead.
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