Quick notes for the White Ape Monastery, after having rewatched the superlative The Raid: Redemption again last night.
Honestly, look at this shit.
Anyway, the Monastery. It is inhabited by 140 White Ape monks, who live simple lives of prayer. There's no sun down here, so they basically spend their lives cycling through 5 hour shifts of farming petrol krill, prayer and meditation, and sleep. Stat them as commoners with 12 HP and slightly higher than usual STR (White Apes are tough).
In addition to the monks, there are 14 Juvenile Adepts (6 Grapplers, 4 Strikers, and 4 Knife Fighters - see below) in the temple. When they aren't sleeping, they will be training in the fighter's hall.
In addition to these there are 4 White Ape Soldiers. These are not juveniles, and as such are about twice the size of humans. They wear heavy bronze armour and carry ceremonial mauls. They guard the central petroleum well, and the passage to Chaos, atop which the monastery was built centuries ago.
There is a leader, but he is an abbot and not a warrior. He speaks common, unlike the others.
There are also 3 gigantic White Apes meditating by the petroleum well. Big even by ape standards; 2 of them are like 12 foot tall, 1 of them is 15 foot tall. They will not come to consciousness for any reason. You could literally carve them up and they would keep meditating as they bled to death.
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All Juvenile Adepts can leap twice as far as normal, and automatically succeed on acrobatics checks. They exclaim loudly with each attack. In addition:
Juvenile Adept (Grappler)
2 HD, fist d4 + grapple (see below), unarmoured, speed: as fast human, disposition: arrogant, and easy to provoke.
When a Grappler attacks you and hits, they attempt a grapple for free. At the start of a Grappler's turn, anyone that they already have grappled has a random limb broken (roll a d6: leg, leg, arm, arm, chest, head). There is a 1 in 3 chance that instead of being broken, the limb is torn off. This happens in place of a grappler's normal attack.
Juvenile Adept (Striker)
2 HD, unarmed strike d6 x2, unarmoured, speed: as fast human, disposition: arrogant and easy to provoke.
Juvenile Adept (Knife Fighter)
2 HD, knife d4 x3, unarmoured, speed: as fast human, disposition: arrogant and easy to provoke.
White Ape Soldier
4HD, maul d12, armour: as chain, speed: as slow human, disposition: relentless guardian.
White Ape Soldiers are unbreakable, and never test morale.
Radium Smite: Once per day, a White Ape Soldier may curse an enemy that it hits with its maul. The target must save CON, or take an additional d4 damage and lose d3 CON for one week as wasting sickness eats at their internal organs.
Disturb not their holy places, descend ye not into Chaos,
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