Every setting needs them!
Modrons are not well understood, and many academics prefer to treat them as a myth. They are not entities in any straight forward sense, and if they are magical (they certainly seem to be) then their magic is somehow other.
Modrons are traders and merchants. They appear in godforsaken places, to desperate people. They do this because they know that the easiest way to make a profit is to buy low and sell high, and no one buys higher than desperate adventurers on the brink of a horrible death.
Modrons famously look kind of goofy. Their faces have large, boggle eyes, their bodies are boxy and inefficient. Many people find them loveable and comforting, but they are also fucking weird and sometimes the goof-glamour fails and you see the profoundly inhuman intelligence working away underneath. They don't need boggle eyes, or faces, or stupid proportions, or that silly little voice, so what is going on here...
Modrons are very rare. They come and go in unseen ways. All Modrons have a sack of wares, from which they will sell you rations and torches at ten times their usual price.
They also have items from the dungeon that you are currently in that you need. A key from the guard captain, a magical crystal, an ancient tablet. The modron version will be an obviously just-manufactured replica, but it will function exactly as the real deal should. It will, invariably, cost like 5k in silver.
Rumours abound of modrons producing and selling people perfect replicas of famous castles, pits in the earth, religious miracles, people, etc.
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