Monday, 20 January 2025

Prestige Class: Ogre

With thanks to PRIMEUMATON and Loch for the stimulating ogre chat. 


Gustave Doré's illustrations for Rabelais' Gargantua and Pantagruel



OGRE

Requirements: Fighter AB, Poet AB, CON 14, STR 14, CHAR 14.


To become an Ogre you must spend a night doing Ogreish Things. What these are exactly will be down to your DM, but they will always require a check derived from CON, STR, or CHAR. Most of them will be easier to do when drunk. Ogreish Things will include things like:

  • Eating a whole sheep (CON).
  • Fucking someone's husband or wife while you keep them occupied elsewhere with a meaningless task (CHAR). 
  • Challenging and beating the entire population of the inn at arm wrestling (STR).
  • Dancing all night and demanding (with threats of violence) that the minstrels play on (STR or CHAR).
  • Beating a tax collector to death with your bare hands and escaping legal consequences (STR).
  • Shitting in a place of high honour (the church, a throne room, the bed of the innkeeper) and escaping legal consequence (CHAR).  
  • Letting all who wish to punch you as hard as they can in the gut, and laughing as they do so (CON).
  • Drinking enough alcohol to reasonably kill an adult human (CON). 
  • Etc., etc.

You must do at least 3 Ogreish Things in a single night of debauchery, and not fail any of the checks - once this is accomplished you gain a single point in VITALITY and may upgrade one of your Fighter or Poet templates to its Ogreish version. You choose which to upgrade, they don't have to be taken in order.

Henceforth, every time you do 3 or more Ogreish Things in a single night, you gain another point of VITALITY and may upgrade another template to it's Ogreish version. 

You must also save WIS to avoid doing an Ogreish Thing when you have the clear opportunity - this is adjudicated by the DM. This save is at -1 for each VITALITY you possess, and an additional -1 for each Ogreish Thing you have already done that night. The save is made at disadvantage if you are drunk.

Each point of VITALITY that you possess grants you +d8 HP, and +1 to STR, CON, and CHAR, which can take you past 18.

VITALITY can be lost, but only over a long period of time, and probably only in a monastery. In functional terms you would need to retire your character to lose VITALITY that you have acquired. 

  • Ogreish Fighter A - In addition to the normal effects, you also gain to ability to knock humans prone with your attacks (they may save STR to avoid this). Your melee hits against prone targets do damage as criticals.
  • Ogreish Fighter B - In addition to the normal effects, you may eat humanoid carcasses to revive yourself. Each corpse that you eat (which take five minutes or so) heals you d6 HP, and after eating three you must either vomit or shit them out before eating more. 
  • Ogreish Poet A - In addition to the normal effects, you recitations always heal you d4 HP and cause your next attack to crit. If this is a comic recitation, you instead heal d8, and your crit triples your damage instead of doubling it. You think yourself hilarious. If you perform at an inn you will need to pay them d4x100s in the morning, to mitigate the property and reputational damage to the establishment.  
  • Ogreish Poet B - He dances and dances and he says that he will never die. In addition to the normal effects, your reputation now includes you being literally unkillable. People are scared of you the way they might be scared of a demigod or a famous monster. You instinctively know people's fears and weaknesses, as well as their intentions. 

Ogres with 1 VITALITY look like large, brutish humans. Ogres with 2 or more are obviously monstrous: they are much too large, they have sharp, predator teeth, their eyes are insane with bloodlust and mirth, their faces swell purple and distend with laughter or rage, and their bellowing voices are accompanied with hot steam from the throat or ears.  

If you ever gain 4 points of VITALITY you become a savage and extremely dangerous monster dedicated entirely to the pursuit of its own pleasures - you are now under the control of the DM. 



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