You can choose to have a waterproof drug pouch, which has room for 5 doses in addition to the pipe, or a non-proofed one that has room for 10 doses. Additional doses must be carried in your inventory as normal, with 10 amounting to a single inventory slot.
You don't get a drug pouch if you are a White Ape, Dog, Cat, or Terror Bird, although you can have one custom-made. Even if you do get one made, you can't smoke a pipe without hands.
Drugs with adventuring uses (repeated from an earlier post, included here for ease of reference):
- Stimulants. Can be consumed to roll with advantage on a CHAR check to ignore the effects of panic. Also used for various class features.
- Sedatives. Can be consumed to roll with advantage on a WIS check to mitigate the effects of panic. Also used for various class features.
- Prophylactics. Prevents infection by disease for one hour.
- Curatives. Curatives give you a high fever, but will improve your condition one step up the disease track each day until you are cured. You will be semi-conscious for the duration. Every disease has a point after which Curatives become less effective.
- Painkillers. You may ignore the effects of pain for one hour. This does not grant you HP, but might help you walk on a broken leg, for example.
Drugs with fluffier social uses, and exotic stuff from the White City, can be found here.
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