Monday, 24 March 2025

Drug Satchels


Every human PC in Barony has a drug pouch in addition to whatever else they are carrying - you start with one, and if you lose it you can get it replaced cheaply. This is an entirely separate inventory that you get for free on top of your usual slots, and it contains smoking paraphernalia (in the Barony this is almost always a pipe of some kind) and doses of drugs.

You can choose to have a waterproof drug pouch, which has room for 5 doses in addition to the pipe, or a non-proofed one that has room for 10 doses. Additional doses must be carried in your inventory as normal, with 10 amounting to a single inventory slot. 

You don't get a drug pouch if you are a White Ape, Dog, Cat, or Terror Birdalthough you can have one custom-made. Even if you do get one made, you can't smoke a pipe without hands.

Drugs with adventuring uses (repeated from an earlier post, included here for ease of reference):
  • Stimulants. Can be consumed to roll with advantage on a CHAR check to ignore the effects of panic. Also used for various class features.  
  • Sedatives. Can be consumed to roll with advantage on a WIS check to mitigate the effects of panic. Also used for various class features.  
  • Prophylactics. Prevents infection by disease for one hour. 
  • Curatives. Curatives give you a high fever, but will improve your condition one step up the disease track each day until you are cured. You will be semi-conscious for the duration. Every disease has a point after which Curatives become less effective. 
  • Painkillers. You may ignore the effects of pain for one hour. This does not grant you HP, but might help you walk on a broken leg, for example. 

Drugs with fluffier social uses, and exotic stuff from the White City, can be found here





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